﻿---@class UnityEngine.MonoBehaviour : UnityEngine.Behaviour
---@field public useGUILayout System.Boolean
local m = {}
function m:Invoke() end
function m:InvokeRepeating() end
function m:CancelInvoke() end
---@return System.Boolean
function m:IsInvoking() end
---@return UnityEngine.Coroutine
function m:StartCoroutine() end
function m:StopCoroutine() end
function m:StopAllCoroutines() end
function m.print() end
return m
